Although I already set this in motion last week, I am off the avoidance-principle for now. Mitigation and Stamina is what I am aiming for. That essentially means I'll use Defense and Block-rating to get to block-cap and stay there, and then stacking stamina and armor.
Doing this does means I take more damage, although every hit will be smaller, and I will have a more steadier damage-income which is easier to heal. Having healed myself, I know I rather have a tank that has: hit-hit-miss-hit-hit-miss, then miss-miss-miss-hit-hit-hit. The first is easier to heal, a steadily stream of incoming damage, the latter has a lot of damage incoming right after each other...which can be troublesome.
It all follow Murphy's law, if you avoid 50% off all attacks, the 50% you will not avoid Will be right after each other.
So what do you rather heal: