vrijdag 24 mei 2019

Lok'tar Ogar! Classic is coming.

I will go Horde

Hopefully on a RP-PVE server.

That was the first decision I made when I knew Classic was coming. Back in TBC I played Alliance two weeks, went Horde with Gowron for 4 years, and when cataclysm hit, I went full Alliance with Mardah. So I have been playing Alliance for almost 9 years now. I really think it is time to return to the Horde.

Next choice is of course, what to play....  a very hard question. This is a question I actually only starting to answer the last couple of weeks. And it took the effort to unlock allied races to get an answer.

A few weeks ago, I went full rep-hunting with Gowron/Gwaednerth, and because the Faire was up, I went there for the rep-buff.... which brings me through a City I really liked.

Back in TBC, playing a Blood Elf Paladin, my first big city was useless. Silvermoon was too big, and to empty. Luckily you get send to Undercity quite fast, which is where Gowron spend most of his time between quests.

But in the long summer after the fall of the Lich King, Gowron found a new home, he even defended it together with Cairne Bloodhoof against the invading elemental forces, and in RP-terms, I would think he became an honorary Bluffwatcher after that...

So Gwaednerth had to go through Thunder Bluff to get to the Darkmoon Faire... and the moment I landed... and jumped down for old times sake, and watched that pool with everything so nicely placed around it... I knew where my journey in Classic would start, I would play a Tauren.

So, now I know the Faction and the Race... next up is Class... luckily, I now only have 4 options left... and all looked nice, Warrior, Druid, Shaman and Hunter. All Classes which I would probably have no problem playing. So which one...

I will not Play a Tauren Hunter. Not that I don't like Hunters, but..well... in my mind a tauren Hunter is reserved for my Brother. I would rather play an Orc or Troll Hunter. Probably Orc so I am not limited to Bows.

So, three remaining. So I have to think about what I actually want to do in Classic, and if  I rather play that class on a different race. Shamans also can be played by Orcs and Trolls, and actually, Troll Shaman sounds much more fun to me. So no Tauren Shaman either.

And now it comes down to Druid and Warrior... Tauren Druid is a must ... no other Race can play Druid, and I would definitely make a Tauren Warrior. They Both have pros and cons. So now it comes down to what I want..  am I going to raid in 6 months in Classic, do I want to play a Tank or a Healer...

Also, again, what is my goal in Classic. Just Leveling/Dungeoning, or actually raiding? Both Classes are actually quite nice for raiding. Warriors are by far the best class in Classic, being the only viable tank in raids, and doing some nice damage, Druids are Healers, although it is said they are Innervate Bots... well... I also still will raid retail..so I don't think full-classic raiding is an option.

Not-so-big-a-secret: I actually hope to find a relaxed Raiding Guild that wants a Boomkin...  :P.

At the moment I will probably play Druid, because of its versatility while leveling. I will still make an alt-Tauren Warrior, even quit early in case zones are overpopulated. So, now I have a race/class, what professions?

For a Tauren Druid there are only three options IMHO.  Mining/Engineering, which I think is more a Hunters thing. Skinning/Leatherworking and Herbalism/Alchemy. I am leaning towards going full Hippy, Flowerpicking. But...that Wolfshead Helmet is Leatherworking....  so, Skinning/Leatherworking it is, it will also prevent me from following the yellow dots on the map to flowers.

So, probably main-character is set, time for ALTISM, luckily, with the story above I already have some combinations ready. Including their Logical Professions. So my Character-list will be something like:

Tauren Druid // Skinning & Leatherworking
Orc Hunter // Mining & Engineering
Troll Shaman // Herbalism & Alchemy
Tauren Warrior // Mining & Blacksmithing
Undead Priest // Enchanting & Tailoring
Orc Warlock
Undead Mage
Troll Rogue

This is also very optimistic I know, leveling will take a while.... but I now have a Plan.

Also... Specialization... that will take some more thinking....

Lok'Tar Ogar!

(of course, I may end up in a group where a certain role is required, or two skinners are useless...)

zondag 12 mei 2019

Project Heritage Armor

Starting at the end of Legion, Blizzard gave us something new to do, namely Heritage Armors. Which for new (allied) races basically meant leveling them up from 20 when you had the correct reputation, and for existing races having a max level of that race exalted with their home reputation.

Getting the reputation to start the allied races, you basically had to play the game. I remember having enough reputation to start all the allied races in Legion. When the Kul Tirans finally where released I was exalted with them for a while, it did take me about 2-3 weeks to get enough reputation Horde-side for the Zandalari though, haven't played that much Horde this expansion, so that was logical.

Getting to Zandalari I also picked up enough reputation for the Mag'Har, so that was nice. And the Dark Iron Dwarfs where easy enough to get, considering I play Alliance. Now leveling them up from 20, that is another thing....

I managed one so far, a Dark Iron Hunter called Stonetamer. I also have a Dark Iron Paladin at max, but that was my free boosted character. My Void Elf Warlock Stephanus is lvl93 at the moment. A Lightforged paladin made it to 60, but was changed into a warrior, getting to sixty is not that difficult. The rest is all under 60 at the moment.

Dark Iron Heritage armor... yes, I don't like the helmet.

Now the other category of heritage armors is for existing races, where having a max character with correct race-reputation is all you need. Which for most part is no problem for a long-time player like me. Blood Elves? Are you kidding, they could have named a town after my character by now. Stoneheart the Dwarf Warrior got me dwarf set without a problem. Tiramuria, my gnome rogue is set to do the gnome-stuff, and .... oh... Tauren.

For Tauren I had to some searching. Three I found. A long forgotten Tauren Boomkin on my starting server Ghostlands, A Death Knight... good luck with rep there... and Cloudcaller, my first ever character on Argent Dawn, back than when Single Abstract Noun was happening. Cloudcaller, now residing on the server Steamwheedle Cartel (server-linked with Moonglade and The Sha'tar) was level 101, and was halfway exalted with Thunder Bluff, time to get that sorted.

The Shaman with the Doomhammer

Luckily, Cloudcaller is a pre-Cataclysm character, so I flew him to the Tauren starter zone, and in no time he was exalted, even getting him to level 102.4, so doing old quests do give some xp.... and now I am slowly leveling him up. At the moment he is 105, and there are some Legion Assaults to do.

It did got me thinking about future Heritage Armors. Time for a Checklist.


Humans, my Paladin Timicin is 110 and exalted.
Nightelves, no problem, Mardah is all set.
Draenai, Verulani is 120, and is 13.666/12k, might need some work
Worgen.... ow... I have no Worgens at all... time to think about making one I guess


Orcs, Luaran (my third max char ever back in TBC) is 101 and Exalted
Undead, Old Faithful Lurge is level 101 and only 4k into revered, but, pre-cata char.
Trolls, Morshando, boosted in Legion, which apparently makes you exalted? 103
Goblins... yeah, I made a new one, Gess, lvl20..  no way close to exalted

And than we have the Panda's, which is as hopeless for me as Worgens and Goblins are, also made a new one, Yekatarina...trying to get of of the Wandering Isles

So, I was a little bit surprised by the fact that Morshando is exalted, I guess I missed the memo that specifies that you boosted char also will be exalted, or wait, this was my free character actually, not boosted. So I guess that is a thing.

Time to level some stuff.

vrijdag 12 april 2019

Two Months Behind... even more now

Disclaimer: This was written a while ago, but somehow not published. Still publishing it because I did write it. I wrote this in October 3rd apparently. Blog does not seem to be complete (no pictures/ending), but.. I am still Alive  :)

No, I didn't joined that guild. And for the uninformed, it was the guild Lore used to raid in, back in the day when he was just making the Weekly Marmot, or showing up on Legendary.tv.

It has more to do with the fact that I actually want to write so much, but also want to play sooo much, and as I stated before, I can only allot that much time to WoW. Time blogging normally is subtracted from time playing.

We are now almost two months in the Battle for Azeroth, and what follows is a quick recap on what I did the last 6-8 weeks (I have no idea when I am publishing this, it is now the 3rd of October, so technically 6 weeks in?)

BfA arrived in the middle of my vacation (I work in education), which actually meant that I couldn't play that much. I Have vacation, I visit things, climb mountains, walk 30 km's, that sort of thing. I did manage to sneak 2-3 hours in a day at least.

I levelled with Warmode ON, the 15% XP is very nice, and before I knew it Mardah hit 120, and I found out that I still had to do most of Stormsong Valley to get enough reputation with Storm's Wake (also the only one I am not exalted with now) to ge acces to world quests and the whistle.

I remember doing some dungeons, doing some Island Expeditions, even doing some Mythics+. And about 3 weeks in, Innovation started raiding again. At this moment we have downed all of normal, and are progressing on Vectis HC. We downed the robot at the start, MOTHER, the three-headed thing and something else, Zekvoz, so 4/8

One of the thing I am not doing is hunting Azerite Power, I'll get it when it comes along, but I am not actively upgrading my necklace, It will come when it will come. This does however means I have not fully upgraded Azerite gear.

One of the things I am doing is alting. At this moment I have 3 other characters on 120. My Shaman Verulani. The original Gowron, now called Gwaednerth, and another Paladin, Meddwyn the Dark Iron Dwarf. Yes, I levelled two paladins...

Mardah changed professions from Skinning/Leatherworking to Jewelcrafter/Enchanter. Although I am getting so much Sanguicelss that I may change her to Leatherworker for a week to make some stuff in a month or two.

So far my idea of BfA:

The Pro's are Levelling and Raiding. The thing I like to do, are still good. I do not care much about th rest of the stuff offered, although I may sometimes do them.

The Meh... Island Expeditions and Warfronts. I guess some people find them fun, but I find them mostly boring. IE's are nice for Azerite, but I ain't hunting that. Warfronts are nice for gear on new characters.

The Irritating stuff... like Azerite Gear, where I have to do have third/fourth and fifth party programs to figure out what it does, and what is better..

The BAD... Personal Loot, what a mess. I am so happy I got Warforged 1H, which I can't use because no OH, and also can't trade because it is my highest Ilvl.... or that I couldn't trade the 380 ring because it is my highest Ilvl..while I have the same ring on 370 with a gemslot. There is more rant about that in my head....

Also not very likeable, Mythic+ and PvP-stuff. Apparantly that is where the gear is now, but I don't like the rushing of timed dungeons, and PvP, never was a real fan of that.

dinsdag 24 juli 2018

Legion review

I didn't like it that much

There are several reasons why, and not all was bad, but the fact is that I actually almost stopped playing World of Warcraft since my last blog, and that has not happened since 2007.

So, why did that happen, partly maybe because I have played this long, partly because I am also playing some other games these days, but mostly because Legion didn't grab me. So why did that happen, again, just like in air crashes, not one thing, but a lot of little things. So let's look at stuff what you can do in Legion, and what I think about it.

The raids where not the problem, I liked them all, and that was actually what I was doing the last months, log in, raid, chat a little, and log of. I didn't really need stuff anymore, I just wanted to be in the guild for a few hours, having some fun. I would have liked to do some Mythic Raids, but after clearing the raid on 3 difficulties, I can see why people in Innovation got sick of learning a fight..again. I still think Normal raids can be scrapped by now, their niche of being flex-raids is no longer applicable, and we could do with a difficulty less.

Pet-Battles... yeah.. I don't know. I used to do them a lot in WoD, but somehow I stopped doing them in Legion. Actually I stopped doing them because I had so much else to do at the start in Legion, and I just didn't picked it up again.

The same applies to Archaeology, although I did do all the quests once, I just stopped after that. Same for Fishing, get to max, get the Artifact a little bit up, and that's it. Ran out of time.

I still don't PvP.

Now, another beast, Dungeons. I used to like them a lot. I ran a Gazillion dungeons in TBC and Wrath. And I still did them at the start of Legion, but after that, not that much. I don't like mindless pushing through dungeons and AoE-ing everything down. And than there is the go-go-go mentality everyone has these days, chill down people. Really, people do need to take some breaks now and then, don't explode...

I used to like the tactics in dungeons, the CC-ing, the fearing adds, the MC-ing adds. These days, trash does hardly anything... that's why running low level dungeons, especially the TBC ones gets interesting  :)

And than there is this Mythic+ Dungeon stuff, did I already hinted at the fact that I don't like rushing? And now you put a timer on it? Great...not for me.

World Quests... yeah, I liked them at first, and I really did a lot of them the first few months of Legion. But the moment I started having time to play some of my alts, I started to hate them. As far as I know, WQ's where introduced so people didn't have to do the same dailies every day, to change it up a little, because make no mistake, that daily emissary is basically your daily. And now you have 10 alts..with the same daily emissary... so instead of having to do the same quest everyday, you know can do the same quest 11 times on the same day.

But wait, can't you do different quests on your alts? Yes, you could, but unless a certain WQ gives something nice for that alt, I tended to go for the biggest rewarding ones, which in 95% made me do the same WQ's on all alts..guess what...that didn't last long.

And then we have the Artifacts, if something isn't alt-friendly, it was the artifacts. In previous expansions you could play your alt on the level you wanted, And yes, it did take a little longer for your legendary ring, cloak, but that didn't matter too much. But your Weapon being the thing you need to upgrade all expansion, that is a big thing. And it also took a long time.. so most of my alts have hardly any fully upgraded Artifacts

I did like the leveling, the first time around. The level any where you want idea is a good idea, but it becomes a little more strange if you really look at it. They definitely designed the Broken Isles to do in a certain order, it's like Cataclysm again. Yes you can choose between two zones, Mount Hyjal or that underwater zone, but you better do MH, because it gives the most reputation.

The same applies here. Most professions starting quests where in Aszuna. To advance in your Order hall, and your Artifact, you had to completed the Dying Dragon quest in Val'Sharah, and Help the other dragons in Aszuna. Some of my alts started their journey on the other side of the continent, and still haven't completed these two.. So, it is nice that you can level any where you want.. but you'd better do these zones first...

Legendaries....  right... let's introduce a system of randomly dropped gear with big bonusi..bonuses? well.. and have some classes be completely useless w/o certain legendaries.. great Idea.....At least, you didn't have to juggle several Leggo's at the start. For me it felt like I got two more talent rows.. and if you look to a post a few moths back..you can see what that meant.

It all comes down to time. I normally have 4 hours a day to focus on WoW, this includes all the stuff you don't do in a game, like theory-crafting, reading up on changes, and *cough* blogging. And that is just not enough to do all the stuff you can do. Which is not bad. But I like to play some different classes, and then it does become a problem.

Basically, I am a raider, and will do as much as possible to be a good raider. But, doing stuff I dislike is something I really want to avoid. But still, with the stuff I did like, or didn't dislike that much, most of my time was filled with Mardah, and just not enough time to do anything meaningful with alts, especially because they where all over the place with profession, artifact, legendaries, order hall stuff, brokenshore, suramar, argus.

And by the time the catch-up mechanics came around I was already exploring other games, so I allotted some time to those, there is only so much time you can spend a day playing games, and Legion didn't hold me.

Let's see if a Battle for Azeroth does, at least it has the best feature yet in a long time,

Guild Chat Back logs

donderdag 26 april 2018

Alpha, Bravo, Charlie

Well.. that's what I am saying a lot in another game, but for World of Warcraft, we just went into Beta, and I am still in.

To be honest, I have no idea what I did in Alpha, the testing was mostly while I was at work. I did level a little bit, and did some stuff here and there, but not really much. Now we are in beta for a few months, my Troll Druid will be leveled probably.

Alpha-Gowron trying to take down Anduin....

The problem is that I am actually playing a lot on Live now, not really playing on of me many, many 100+ characters, but leveling a Void Elf, through TBC. All those quests I forgot existed... well, after Hellfire of course. He is o level 69 and already 2 levels knee-deep in Shadowmoon Valley stuff.

Stephanus is already ready for Orgrilalala and the Shatari Skyguard. Can actually go farm Netherwing if he reaches 70, and is on the first part of the attunement to The Eye and Mount Hyjal apparently. I also forgot that the players themselves where actually responsible for getting Gorefiend back in the loop.

Stephanus ready to take on the local wildlife.

Innovation has done something new last week, Mythic Garothi Worldbreaker, not that we downed it, but there where some promising pulls. And that's what seems to be the plan, one night Mythic, two nights farming, because we definitively got Heroic on farm now. Looking only at myself, I am not that hyped to do Heroic anymore. I have adequate gear from it, some gems, some forged. I even got a Acrid Catalyst Injector, although one of my few seals is used to get a forged one.

But we have been doing heroic for a while now, and before that normal.. Why is there still normal raiding? Once upon a time normal was called flex, because that was the only raid where you din't need 25, then they changed stuff, and now both normal and heroic have flex. And I don't really see the reasons for an extra difficulty anymore.. why not just ditch one...

Innovation's Gummi Bears

And finishing with Beta, Blizzard stated that they think most specs are done now, they mentioned four which maybe are not, Balance Druid was not of those.....

Balance is fine...they say..

I do not know

I think my Solar Wrath button needs to be renewed.

Basically, I have no problem with the GCD-changes, that just needs to get used to, but the changes for balance are, well.. we know have two Astral Power generators, two DoTs and two spenders (one ST, and one AoE).

Granted, the Moon Spell is not gone, it's a talent now (instead of Astral Communion) with double the refresh rate. And Fury of Elune is now basically an AoE-DoT, So, there may be some interesting talent-choices coming up...like I already didn't change talents every freaking fight.... 

And we still cannot really switch quickly between ST and AoE. And unless you take Moon, which does not seem great atm due to longer refresh, your main Astral Power generator will be Solar Wrath.. did I also tell you the decreased the size of Sunfire and Lunar Strike splash.. yeah..we are fine....

So,  my eye is also on some other classes. Beta really needs to convince me to stay Balance.

woensdag 4 april 2018

Azurite Armor version 1?

Today Alpha rolled out the first piece of gear of Azurite Armor. Create a new character and you get a chest-piece which you can upgrade if your Heart of Azeroth (neck-piece) has a high enough level. Upgrading you neck-piece seems random, there are some quest that give you azurite power...or something like that. As you can see below, my Alpha-Troll, lvl 112, already has a lvl4 neck.

Morshando, Alpha-Troll

So, I made several different classes to see what was going on, and they all seem to follow the same path. You have 4 lvl's of  talents, the first level, available with a lvl1 neck, gives you a talent which does something when you kill something, and a talent for every available spec your class has, so Druids have 5 options, and Demon Hunters 3.

The Balance one, Streaking Stars, has a nice idea, more damage during Incarnation when you don't cats two the same spells in a row. The problem is..291 extra damage... that does not seem to be so much, but that may just alpha. The resto talent is also interesting, swiftmend will explode your mushroom to heal a nearby target.

The next level of talents, available with neck-level 4 are more role-specific. So for Druids I had a dps, a tank and a healing talent.  Looking at other specs, they seem to follow the same path, with a talent for every role you could do, and if  you can only have 1 or 2 roles, the other talents where more dps-orientated.

The DPS-talent here almost everyone has, chance to get 97 of a random secondary stat for 10 seconds.  Considering my Alpha-Troll have around 300 normally, 97 is a lot, like a mini-heroism.
The other roles have similar increases.

Azurite Armor v1
Level 7 only has two options left, for all specs/classes the same now, either a Prydaz-effect for 262... which seems low. And a heal/more speed when something dies, situational at best. The last level is a flat 5 Ilvl increase. 

There are some obvious problems of course, especially if you consider this system is here to replace tier-sets. The first is that you cannot change the talents as of know. Which means that if you want to have an off-spec, you got to have another piece of gear for that slot.

Well, for an old player like me, that doesn't seem to bad. We used to collect different pieces of gear back in the day, so I could live with this. The bigger problem, also tying in with not changing talents is the lack of choices.

There are no choices.

It would be nice to either have choices to which talent to pick, or maybe, and that may actually be true, we have no idea, that different pieces of gear have different talents. But at the moment, it seems a little bit lackluster. Especially if it should replace tier-sets. So, as a first glance at Azurite Armor, it fails, horrible.

But, this is Alpha, there is just not enough information on either what stuff does, or what the idea behind stuff is. And being a Balance Druid, they haven't gotten anything new so far, which makes playing boomkin really, really, really boring.

maandag 2 april 2018

How I Moonkin in Heroic Antorus

At the moment, I have five different gear sets locked in for Antorus, including 5 different Legendaries I use throughout the Raid, and than I also tweak talents within these gearsets.. so, let's see what Mardah does on all the fights.

But first a little about my standard Talents, I will always use Guardian Affinity and Stellar Drift, so I am not going to mention those again. Guardian Affinity because the damage reduction and Frenzied Regeneration are just way to good.. And Stellar Drift because I have Oneth's Intuition, which makes that talent even better on Single Target (ST) fights as Nature's Balance.

There are also two talents I only change on one fight. I normally use Wild Charge, except on Kingarath where Displacer Beast is more handy for oh-shit moments, that is if he suddenly points towards you. and the level 60 Talents are completely non-important, except two fights. Have Mass Entanglement on Coven, and Typhoon on Aggramar, the latter as backup.

And another mention on a special Talent; Blessing of the Ancient (BotaA). If not mentioned, you should always be a blue moonkin, i.e. use Blessing of Elune, only in the so-called 'Dad'-build should you be a yellow Moonkin (Blessing of An'she). Although, under Incarnation (Inc), always be Blue.

Garothi Worldbreaker, Immonar the Soulhunter, Kingaroth and Aggramar

Gear: Oneth's Intuition (OI), Impeccable Fel Essence (IFE)
Talents: Starlord (SL), Incarnation (Inc), BotA

These are the standard ST fights in Antorus, there are two adds up sometimes at Aggramar, but they should be focused down. Keep in mind that you have Typhoon for Aggramar, and that you can cast-while-moving while in your own Starfall, especially handy for casting while being knocked back.

Don't forget to use Displacer Beast for Kingaroth, and start the fight with Incarnation, even if your Raid Leader says not to start with big cooldowns. This is because of IFE. I noticed that if you wait with Inc till the Add Spawns, you will not be able to reduce the cooldown on it before the next Add-spawn..so you will be out of sync. Keep in mind, boss-damage is not important here, add-control is, so be sure to have a full pool of Astral Power when they spawn.

Felhounds of Sargeras

Gear: OI, IFE
Talents: SL,Inc,Shooting Stars (SS)

The Hounds are a liitle bit silly. It is a two target fight, but because they are tanked more as 40 yards from each other, the standard Area of Effect-build (AoE) do not really work. So you end up with a strange hybrid of talents. Keep in mind that during the the ability where you are being pulled towards a dark spot, a well timed Starfall can come in handy... Stellar Drift is so good.

Antorus High Command and Eonar the Life-Binder

Gear: Lady of the Child (LatC), Radiant Moonlight (RM)
Talents: SL, Soul of the Forest (SotF), SS

Antorus High Command is your standard AoE-fight, lots of add to deal with. and still enough ST to use Starlord. This fight is made for Boomkins. Eonar is a little bit strange, lots of running around, and you can also take the same talents as for Hasabel. That doesn't really matter.

High Command parse from me last night, a real boomer fight
Portal Keeper Hasabel

Gear: LatC,OI
Talents: SL,SotF,SS

This fight is much more ST than High Command, so dropping down Moons is less important. Keep in mind, that if you are assigned to portals, you should use the ST-build from Worldbreaker. You can also use this build for Eonar, for me it depends what I am already specced in,or if we are going Hasabel next.

Varimathras and Argus the Unmaker

Gear: OI, Radiant Moonlight (RM)
Talents: SL, SotF, Bota

These are the odd two bosses out. Both are mostly ST, but you are close to the boss, so you can take advantage of Stellar Drift. And you are better equipped for the Argus-adds-phase.This is the so-called 'Dad'-build. Make sure to always have a Starfall active, and use Starsurge between 60-80 Astral Power.

The Coven of Shivarra

Gear: RM, Soul of the Archdruid (SotA)
Talents:  Warrior of Elune (WoE), Stellar Flare (StF), SS

Yeah.. this fight.. see this blog-post why I choose this.

So, this is how I boomkin Antorus, with 5 different gear-sets and 8 different talent setups.

Now have a Picture of Mardah the Noble...something with bunnies and Varimathras...