maandag 26 januari 2015

Ahead of the Curve

Gathering up last night, I jokely said everyone only had 5 deaths that evening....  and on our 5th pull of the evening, the 26th in total, he went down, with me already floor-hugging....

Heroic Innovation

And with that kill, tomorrow will be a very strange raid for Innovation. Since I joined at the start of Cataclysm, Innovation didn't really had a bench. I cannot remember any raid where more then two raiders had to be left behind, even one being left out was rare.

I am not talking about the time Innovation went 10-manning Firelands, that was a dark time. The bench was huge there, at least 8 people. I was lucky back than. I was ranged, and during that dark winter, Innovation only had three ranged left. And than our guildleader decided, 25 or bust.

Not that our raids actually had 25 people all the time. But we always went in when 21 people where there. And we had our fun back, and tomorrow, Innovation has a Mythic Raid planned... only 20 allowed.

Our last raids where full, or almost full, so 28+ raiders. Which means tomorrow people have to be benched, something that Innovation has not much experience on. I am not envious of the officer-corp. They have to decide who to sit out, and why. The statement made was rotational. So everyone will have their 2 raids a week I guess.

And that 2 weeks before the next phase of this Tier, Blackrock. I actually do not think we will be going into Highmaul much after we can enter Blackrock. So it is only a short benching experience. But Innovation will reach Mythic again. Of that I have no doubt.

Was Mar'gok really the end-boss???

vrijdag 23 januari 2015

For the Horde

Some recap-thoughts about last two weeks.

- I raided normal Highmaul on the Horde

- I went in with the minimum Ilevel required (630)

- I didn't expect high numbers

- Retribution Paladins are OP it seems

- Innovation clears the first 6 bosses in one evening on HC

- I still have a 655-mission weapon

- I have a mythic Shards of Nothing from a mission

- A week after I spend 150 dkp on the heroic one...

- Lurche is the only one without a garrison sofar

- That will probably be fixed this weekend

- I retired my Mac

- Except the air station

- So I can't throw it away

- I got a new videocard

- the old one was old

- I also got a new monitor

- I now have 5 inches more

- Streaming raids on twitch will be restarted soon

- I read the news on bloods

- I am eating more frostweed than ever for all the catalysts

- I am no longer doing 'minor' alts' garrisons on raid-days

- I only have so much time

- I should maybe tear down the barn for an inn

- I should maybe do mines and depths

- all for followers

- I have Thisalee

- Imperator is irritating

- Friday is for the Horde

- It is Friday

dinsdag 6 januari 2015

The raiding has started.

Sunday night, Innovation went into Highmaul the first time, the Heroic version that is. Without much problem we got Kargath down. The raidleaders opted to skip Butcher, and we went to Brackenspore, which was a little more difficult.

More difficult, as in people that had to be steered in one direction. Of the 27 characters present, I think half of them was new, not only the players, but also what they are playing. Some longstanding members also decided to stop raiding durng the christmas break, but with about 8 pulls, and two bosses down, nothing to worry about.

The Birds stealing the show after Brackenspore
Before the raid, I made sure I was ready. 60 potions, 40 greater flask, three WoD-crafted pieces ( two of which where 670, one 655), and everything reasonable gemmed/enchanted. After all the making and upgrading, my Argent Dawn reagent-list looks like this:

19 Savage Bloods (used for upgrading gear)
856 Burnished Leathers
1207 Raw Beast Hide (used in LW CD's)
84 Temporal Crystals (used by enchants in general)
1260 Draenic Dusts (used by enchanting CD's)
802 Primal Spirits (a potential 15 more Savage Bloods)
36 Sorcerous Air (used in Greater Mastery Taladite, Weapon Enchant,Ring enchant))
162 Sorcerous Earth (used by Neck enchant)
151 Sorcerous Water (used by Cloak enchant)
93 Sorcerous Fire (used for Greater Intellect Flask)
3999 Blackrock Ore (used for Alchemy,BS,JC,Engineering CD's)
4681 True Iron Ore (used for BS,JC,Engineering CD's/Mastery Taladite)
50 Hexweave Cloth
426 Gorgrond Flytraps (used by LW and Tailoring CD's)
553 Frostweed (used by Alchemy CD's)
184 Talador Orchid (used for Intellect Potion/Flask)
301 Starflowers (used for Intellect Flask/Mastery Taladite)
180 Fireweed
141 Nagrand Arrowblooms
529 Alchemical Catalysts (used for Greater Intellect Flask)
81 Taladite Crystals (used in Greater Mastery Taladite)
371 Truesteel Ingots
67 Gearspring Parts
59 War Paints

What really jumps out is the amount of raw materials I have, normally for gathering professions. 8500+ ores, about a 1000 herbs, even after all the stuff I made. I still have a lot of Burnished leather, but getting those did require a bit more effort (Hello Clefthoof trapping). I have no idea what to do with the massive amount of ores at the moment, just stop mining is the only thing I can think of.

Some of the reagents are lower, but I did make a 670-Tailoring Cloak, 670-Necklace and a 655-trinket. Also a Blingtron was constructed, several engineering.blacksmithing pets, a LW-mount, and of course the before mentioned alchemy stuff.

I am wondering why I still have skinning on Mardah though, I should probably change it, but it feels wrong, and I am not sure Blizzard will come up with something useful for it. For that matter, Herbing and Mining as a profession are equally screwed....  why have it, if all the stuff you need can be done by your garrison-buildings....the three seem rather useless now.

Oh, yeah, I know I can make another 670-piece of gear, but I am waiting with that a little bit, just to see what will drop from bonus rolls. I expect one of my rolls will get me a cloak or necklace, so I can than replace the self-made one, with a leather working-thingie... raid starts at 1900, let us roll the dice again.


Mardah's real controller is spotted

vrijdag 19 december 2014

Vacation... and a little about trapping

Tomorrow my vacation starts, that means I can no longer play on the PC for two weeks, and only have Ye Ole Mac.... that means I can do Garrisons...and that's it. To maximize my output, both Mardah and Verulani went elite-hunting today for bloods.  Both have a lvl3-barn.

Now there is a fun thing with trapping beasts...  the trap has a CD of 15 seconds, but lasts 30 seconds. You can actually time it to have two traps activated...and surprise, a beast can be captured twice then. But wait there is more....  it does not have to be your beast...

Now keep in mind, do not place your trap anywhere else then ON the same place as someone else trap...I had a 'kill' stolen today because a Hordie placed the trap just behind mine, so my trap missed. I do not know how many times this can stack...  at least 3 times I saw today, so..  how many beasts can be caged from one beast?

But, my army of alts is ready. Although I may be low on fur cloth. The idea is, that after these two weeks vacation, I have so much materials, that I can make a educated guess about which gear to upgrade/make. My current count is 18 bloods, and another 25 from Primal Spirits. I am guessing that I will have enough to upgrade two pieces of gear to 665, considering it costs 30 to do that.

Cya all in 2015.

Blook hanging around.

donderdag 11 december 2014

More changes...

In between all the hype of new stuff, and having so much to do, something keeps creeping up. But first a little recap.

I got enough orders this week to start farming for blood....  but the I figured out, that I may really need my 5minCD on Verulani for that, the earth elemental. Those elites in Nagrand do have a lot of health.

Mardah, is about to start building her Barn. Her Mill is almost out of wood, and will be replaced. I was thinking about changing the enchanting building to storehouse, but you can d/e purples with a level 3, so I'll keep it for the moment.

I also got my first raid-mission. I need to Ilvl-up two followers first though. I did a LFR yesterday, as healer, considering waiting times, and it was easy... really easy. Got 5 Abr-stones from Kargath..nice.

THEY MADE ME HEAL. Because of lack of healers, tuesday's poke at normal put me in tree-form. Now, do mind, the moment I heard that, I had to completely figure out tree-healing in WoD within 10 minutes. Wild Growth has a casting cost??  We did down another boss... Twin Ogres methinks. Official raiding starts in Januar, so the Ilvl of our raid was from 615 to 650 I guess.

But what really irks me, is the huge amount of changes. It seems every day a new batch of little changes comes along. Today it is about fish and alchemy. Yesterday it was about the Trading Post lvl3-requirement. Last week we had changes to almost everything that seems to look like a time-sink, less pet battles, less gold, less this, less that.

Now, I have no problem with the fact that Blizzard didn't expect 3 million players to return, which made the first week 'unstable'. That was unexpected, and they did fix that quite well, but all these little changes, couldn't that have been predicted? And I find it frustrating. I finally know what to gather for one profession, and suddenly they change it. Or for one building, and suddenly it's less.

Now less is not always better. I do see why they lowered gold on Storehouse, but less pet-battles? Why? That should be grindy. And down to one exalted, three may have been much, but one is just silly. It isn't BAD that some aspects of this game are grindy, don't make eveything free please...

zaterdag 6 december 2014

Pet Battle : Diablo??

So, I found this today in my garrison's pet arena.....


....yeah, Diablo in my Garrison.

donderdag 4 december 2014

Time to slow down...

It's just too much, or it was too much. Last friday, I figured out I had to level 20 followers to 100 to get a better bunker, which I really wanted that week for the free seal. I had only 11 of the 20. And to make things worse, I didn't even had 9 below-100 on Mardah. Luckily the barracks where about to finish, giving me the oppurtunity to reactivate some, but still... it seemed impossible.

Of course, with all the info, I missed a clue, which I luckily figured out the next day. A lot of those lvl3-building achievements are account-wide. Including this one...so I went Alt-mad. All my alts armies went on a rampage all through Draenor, doing as many quests as possible. Even quests with 51% chance to succeed where accepted, there is still base-xp.

To speed things up, I found it logical to get one of my alts closer to 100, like 96 to make another herb-garden, and to pick up some higher level followers.... I overshot a little, and my Shaman Verulani hit 100 somewhere on Sunday, ending with nagrand berries...

On Monday, I logged in after work, and did all my alts followers for the whole evening. This meant keeping check when to get back on an alt for finished missions. The first round, just logging in on every alt in Draenor, now 5 (excluding the Horde-Paladin), concluding missions, sending followers away, doing daily cooldowns, mining, sometimes herbing, took me a full hour. At which point the first missions where complete again....

At the end of the evening, I was 4 folloowers raised short, but I also had 1 lvl100 on Mardah, and a full party on Verulani who had a big chance to ding next morning...which they did. The completed Bunker gave me my first seal in the afternoon...  and I had made one thing clear to myself...I was not going to keep this up.

So, basically, I decided for myself that the micro-managing was over. I will be sending alt followers on mission once a day, and maybe check around 10 if I have time. Verulani may be a little more managed, but she first has to conclude Nagrand. With Verulani having a herbgarden, the seed-achievement went a lot quicker...and at this moment, my two lvl3-herb gardens are being built.

With the time i save, I also finished the Draenor Angling Achievement, and Mardah is on the quest to get Nat Pagle. I also did Drov yesterday..but because he drops gear 5 Ilvl's below Highmaul, I opted not to use any of my 4 seals I had at that time. Tonight Innovation will poke that raid.

Some things I noticed in my garrisons last weeks;
-NPC's do not walk through you.
-If you send out followers, they will actually walk out of the front gate.
-Followers run away like chickens when an Invasion starts
-There's an NPC in your main building who lets you view the cinematics you have encountered before.
-Seal-missions for followers can appear on non-lvl100 characters