Friday, 9 July 2010

Talented Down.



Inbetween all the realID-stuff, Blizzard did announce something new last week, revamped talent trees.

TL,DR-version:
-At level 10, you choose a talent tree
-You can only spec into that tree until you have 31 points in it-You get some tree-specific cool abilities at level 10
-You get 1 talentpoint/2 levels (down from 1)
-If you don't get a talentpoint, visit your trainer for something new.

At level 10, you choose a talent tree

So let's me look at all this, and start with a question. Which is the best talent-spec for tankadins at level 39?

If you came up with a 0/xx/0 build, you are wrong (imho), the best build for tankadins at level 39 is this. I must say, this comes from a not widly used glyph, the Glyph of Seal of Command. So, not only SoC gives you a lot of snap-aggro on 3 targets, it will also give you mana back, so almost no downtime in dungeons. And a lot of crit, which means more damage, which means more aggro.

Another question, what spec should a 39-protection-warrior have? Well, here is my tree I had at that level. The reason? This spec lets you have a charge without losing rage after changing stances (macro-time), and with the increase on crit from the talent Incite, there's a good chance you have a bleed-DoT on several targets through Deep Wounds.

Now, take in account, that the possibility that you can join LFD a non-protection specced character will probably not be possible any more (would be logic). So, these two specs wil not be possible anymore (besides the fact that you don't get that many points). One is not protection, the other is a dual-spec (15/0/15).

So, whine, whine, not good, let's protest ag... oh wait... Now if you read this, there's a 89% chance that you actually know how the game works. But do new players now this? Can you imagine that a new player will be very confused if everyone says that the best tanking tree for Paladins is not the the Tanking Tree, but the DPS-tree? So, I think this step is a very good one.

You can only spec into that tree until you have 31 points in it

But, but, won't all the specs be the same then? Yes, of course, like they are now, except maybe for 2-3 points. So please don't go that way, cookie-cutter was invented for a reason. It will be the end of some strange specs though. Looking at the past, a Shockadin-build will be impossible, just as my still-much-loved 0/40/21 spec I had in TBC. You need to have the top-talent in your spec, before you actually spec into another tree, which most specs actually do, so...

You get some tree-specific cool abilities at level 10

Think Shaman-DW, Divine Storm. For enhancement Shamans, this means that they can actually BE enhancement Shaman at level 10, instead of waiting till 40 for Dual Wield. This alone is reason enough to make it a good descision. I don't know more specifics about these abilities, but wouldn't a DW-2H warrior be cool at 10?

-You get 1 talentpoint/2 levels (down from 1)
-If you don't get a talentpoint, visit your trainer for something new.

So, every new level we got something new, mmm, are they really going to give us 30+ different spells? Remember, they already said that ranking up for spells you already got will be automatic. Seems a lot to me.

Conclusion: I think I like these changes, although I do have my questions by the 'every level something new'-statement. Also, no idea what the trees will look like. we know the +5% to something talents will disappear, but what about some situational talents we have? Will there only be 31 points to be spend in a tree? Or will we still have some filler-talents for fun (like Unholy DK's Corpse explosion?), time will tell....

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