...and Kyari went to Westfall, picked up some quests near a horse, some more quests in a farm, and more quests by the tower. She also had one or two quests from Stormwind. Then she looked around, and 95% of the mobs that where moving where quest-objectives....if it moves, kill it :p
..oops, made a little mistake last entry, at lvl10 you won't get BoM2, but Lay on Hands... LoH is our best oh-shit button. It actually gives you a second live, dropped to 100 health?, LoH, and your full again. To bad it has a long CD of 20 minutes.... well it used to be an hour, so a lot better.
So Kyari was on a killing-spree, and quickly reached lvl12, where she got BoM2 (;p), and Judgement of Wisdom.. mana-regen ftw. Not that you really need it at this low level, you don't have that many spells... rrr... only one, but it will become much more important down the road.
You also need to pick up a book near the trainer which will set you on a little quest-line to get your ressurection spell 'redemption'. That line lets you travel all over goldshire again.. oh well.
At around lvl13 the Horde can get their first instance IIRC, Ragefire Chasm, no luck for the alliance though, so quest on. At lvl14 you will receive Blessing of Wisdom, HL3 and your first taunt, Righteous Defense. But still no dungeon to use it. That happens at lvl16. And if you have levelled in westfall, you are alos on the questline for killing VanKleef... It is DeadMines time... with your new spells ofcourse..
Righteous Fury, Hand of Reckoning and Retribution Aura... oh my, these talents do come on the right level. A second taunnt, an aura that will give a little more threat if needed... and Righteous Fury, although it will be (or already is) nerfed, it is still the tell-tale sign that a Paladin is a Tankadin. Don't forget to tell other palladins to turn it off when you are tanking.. (for more info on HoR, scroll a few posts down :p)
Oh, and don't forget about your talent-points ofc. As mentioned, the first five should go into Divine Strength, the second five should go Anticipation.. more dodge means more avoidance. You are a tank after all. (for the record:2 years ago this would give defense). And at 15 you get acces to Glyphs... get Glyph of Judgement, 10% more damage from your main damage-spell, not very difficult to understand.
So put yourself into the LFG for Deadmines and quest on. Be sure to pick up all the quests for the dungeon, a good outside tool to use for this is wowwiki, if you search for the dungeon, there is always a section devoted for all the quests. Sometimes they are chains. Do them all, even if you at the end won't complete them, they give some more xp, and because you need to travel, you also unlock some flightpaths.
Because you are a tank, you should always be in LFG from this moment on. That's your job :p. So quest/dungeon on... on level18 you get Hand of Freedom... a very nice spell for PvP... mmm, remember that I mentioned a trinket at level 20.. try to do WSG now. You need 30 marks, which is a lot, but you also get some xp from PvP these days.
and then you reach lvl20. And you get a shitload of spells. Consecration (although a big mana-spender, excellent for large pulls), Exorcism (a good pulling-spell), Flash of Light (very weak healing spell at this level), Sense Undead, Devo3, Blessing of Kings (oh yeah, more of everything, use this until you get Blessing of Sanctuary) and Summon Warhorse (for the record: 2 years ago, you had to walk 20 levels more :p).
So now you have all the spells to let all mobs hug you, RF and Cons is a real combination to get a lot off aggro on a lot of mobs. And there;s something else at lvl20 for Alliance-paladins, a quest to get you a weapon, Verigan's Fist. Not that you are going to need it as a Tanakdin, but IMHO you still should do it. The quest-line sends you to Loch Modan, Dead Mines and Shadowfang Keep.
Your talent point for level 20 should go towards Improved Righteous Fury, less damage is good. Anticipation is also nice, but because it is percentage-based, it is not that big of an improvement at low levels. So use this as your filler talent if you need to get a tier higher.
...to be continued.
Wednesday, 14 October 2009
Thursday, 8 October 2009
The thrill of the hunt....
Well, Miriani, my orc hunter is scheduled to server/faction transfer. But before that, I just went some flying around, and mining stuff. I also layed my path over the spawn-points of the three spirits-beasts, frequently hitting a macro with sound, in case they where up.
YOU ARE NOT PREPARED
what??
huh??
misclick??
no... my target is Skoll..
O_o
quick, down, where is he, there, trap, trap.. wait, abandoned pet (normal tiger), and put trap, shoot..
ohoh, where's tame pet, spellbook open, ah there, start...
trap breaks, just continue... health dropping...
BINGO
Am I now a real hunter?
YOU ARE NOT PREPARED
what??
huh??
misclick??
no... my target is Skoll..
O_o
quick, down, where is he, there, trap, trap.. wait, abandoned pet (normal tiger), and put trap, shoot..
ohoh, where's tame pet, spellbook open, ah there, start...
trap breaks, just continue... health dropping...
BINGO
Am I now a real hunter?
Tuesday, 6 October 2009
Tankadin-levelling: Slow Start
So there she was, Kyari, lvl1 Hewman Paladin. Standing before a church.
I quickly looked at the spells I had, there was the racial, Holy Light and Seal of Righteousness... o_0. I picked up some quests and started hammering away, you start with a 2H-hammer. That is slow.. you buff yourself with SoR, start attacking, and wait till mob is dead. Level2 was reached in no-time luckily, so to the trainer. (Tip: you also start the game with a shirt, which you can sell for a few copper, you'll be needing that).
The trainer gave me a new spell, Devotion Aura.. great, less damage taken, but still slow at killing mobs. Out in the fields again, killing more mobs (something with candles). Ding...Ding..lvl4, back to the trainer. Ah, now we are talking. Blessing of Might and Judgement of Light where added to my spells. BoM of course gives more attack-power, which means bigger hits, but JoL is the real beauty, starting a fight 10 yards earlier really speeds up the game, it also heals yourself, and you can take the first step to multi-pulling.
I completed all the quests in the starting zone, and reached lvl 5.9 with that (sometimes you can reach 6), so onwards to the next town, picking up some delivery-quests. Upon raching the new town, Ding...lvl6, and the trainer gave me.. HL2..mmm, ok, and Divine Protection. So at lvl6, you get your first oh-shit button. here's also an innkeeper in the town, so Hearthstone was set, and a mailbox, with some bags and heirlooms waiting. Out in the fields again, but killing became something like hit JoL, wait ten seconds, is mob nearly dead, wait till dead, else JoL again...
Level 8 gave me Parry (nice for tanks :p), the stun Hammer of Justice and Purify (the little brother of Cleanse). So some utility, some more damage-reduction.... but killing stuff was getting slower and slower. So I grinded onward towards level 10...
And level 10 gave me, the next rank for BoM and DevoArau, and Hand of Protection... great still no damage-spells, more survavibility... ok BoM gives some more AP, but not that much. I also got my first talent-point.
Now Kyari's goal is to be a tankadin, and now we are lucky. In the firts tier of the protection tree there's a real nice talent. Divine Strength , more strength means more damage... adding that with BoM2, might just be enough to make it feel faster.
Now, Kyari reached lvl 10, and she's still carrying a 2H-weapon... well, (looking into the future) the first dungeon that pops up in your LFG is at level16, so if you do find a shield, keep it, but keep wacking away with your 2H until then to speed up levelling.
At lvl10 the next zone also awaits, but do finish some of the quests in zone2, before you head out. By the way, I did solo Hogger along the road... :p
...to be continued.
I quickly looked at the spells I had, there was the racial, Holy Light and Seal of Righteousness... o_0. I picked up some quests and started hammering away, you start with a 2H-hammer. That is slow.. you buff yourself with SoR, start attacking, and wait till mob is dead. Level2 was reached in no-time luckily, so to the trainer. (Tip: you also start the game with a shirt, which you can sell for a few copper, you'll be needing that).
The trainer gave me a new spell, Devotion Aura.. great, less damage taken, but still slow at killing mobs. Out in the fields again, killing more mobs (something with candles). Ding...Ding..lvl4, back to the trainer. Ah, now we are talking. Blessing of Might and Judgement of Light where added to my spells. BoM of course gives more attack-power, which means bigger hits, but JoL is the real beauty, starting a fight 10 yards earlier really speeds up the game, it also heals yourself, and you can take the first step to multi-pulling.
I completed all the quests in the starting zone, and reached lvl 5.9 with that (sometimes you can reach 6), so onwards to the next town, picking up some delivery-quests. Upon raching the new town, Ding...lvl6, and the trainer gave me.. HL2..mmm, ok, and Divine Protection. So at lvl6, you get your first oh-shit button. here's also an innkeeper in the town, so Hearthstone was set, and a mailbox, with some bags and heirlooms waiting. Out in the fields again, but killing became something like hit JoL, wait ten seconds, is mob nearly dead, wait till dead, else JoL again...
Level 8 gave me Parry (nice for tanks :p), the stun Hammer of Justice and Purify (the little brother of Cleanse). So some utility, some more damage-reduction.... but killing stuff was getting slower and slower. So I grinded onward towards level 10...
And level 10 gave me, the next rank for BoM and DevoArau, and Hand of Protection... great still no damage-spells, more survavibility... ok BoM gives some more AP, but not that much. I also got my first talent-point.
Now Kyari's goal is to be a tankadin, and now we are lucky. In the firts tier of the protection tree there's a real nice talent. Divine Strength , more strength means more damage... adding that with BoM2, might just be enough to make it feel faster.
Now, Kyari reached lvl 10, and she's still carrying a 2H-weapon... well, (looking into the future) the first dungeon that pops up in your LFG is at level16, so if you do find a shield, keep it, but keep wacking away with your 2H until then to speed up levelling.
At lvl10 the next zone also awaits, but do finish some of the quests in zone2, before you head out. By the way, I did solo Hogger along the road... :p
...to be continued.
Monday, 5 October 2009
The Largo Embargo
GMOTD: The Direction has evacuated the premises.
The Largo Embargo is the bankguild of a few friends. We used to collect a lot of stuff there. It also served as a backup-bank for XII for a while. But it is situated on Ghostlands.
All 5 'founding' members are now playing om Argent Dawn as Allies. Kemwer has got a 80-warrior, and is now levelling a Dorf Hunter. Jorky and Eshmoun (and his other char Rasout) have server/faction transferred, and are also Dwarfs. Morhen is playing there, although he still refuses to tell his new name. And I have finished levelling my Tree there, and I am now levelling a Tankadin...
Last weeken, me and Kemwer robbed da bank clear. Putting all the sttuff for on the AH, undercutting competion by 50%. That where at least 1000 auctions that flooded the AH this weekend, probably making some auctioneer-addons-behaviour very strange :p. Most of the stuff was low-level, so we don't expect a lot of gold, but we are clearing da bank.
Miriani, my female orc hunter with jewelcrafting and mining will server/faction transfer within 2 weeks. She will take a lot of stuff, and all the gold with her from several accounts. She's the mailman, I actually considered also making her a Dorf... but.. she's a not yet fully levelled JC, so she will become a space-goat :p
Why are we leaving Ghotslands? Well, tbh, if you have played on a full server like AD, you may sometimes have trouble logging in, but finding a group for a random dungeon is much faster. Try doing Gnomeregan on GL with a lvl30 character... fat chance.
Goodbye Ghostlands... The Largo Embargo Group has moved on.
The Largo Embargo is the bankguild of a few friends. We used to collect a lot of stuff there. It also served as a backup-bank for XII for a while. But it is situated on Ghostlands.
All 5 'founding' members are now playing om Argent Dawn as Allies. Kemwer has got a 80-warrior, and is now levelling a Dorf Hunter. Jorky and Eshmoun (and his other char Rasout) have server/faction transferred, and are also Dwarfs. Morhen is playing there, although he still refuses to tell his new name. And I have finished levelling my Tree there, and I am now levelling a Tankadin...
Last weeken, me and Kemwer robbed da bank clear. Putting all the sttuff for on the AH, undercutting competion by 50%. That where at least 1000 auctions that flooded the AH this weekend, probably making some auctioneer-addons-behaviour very strange :p. Most of the stuff was low-level, so we don't expect a lot of gold, but we are clearing da bank.
Miriani, my female orc hunter with jewelcrafting and mining will server/faction transfer within 2 weeks. She will take a lot of stuff, and all the gold with her from several accounts. She's the mailman, I actually considered also making her a Dorf... but.. she's a not yet fully levelled JC, so she will become a space-goat :p
Why are we leaving Ghotslands? Well, tbh, if you have played on a full server like AD, you may sometimes have trouble logging in, but finding a group for a random dungeon is much faster. Try doing Gnomeregan on GL with a lvl30 character... fat chance.
Goodbye Ghostlands... The Largo Embargo Group has moved on.
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