But first a little about my standard Talents, I will always use Guardian Affinity and Stellar Drift, so I am not going to mention those again. Guardian Affinity because the damage reduction and Frenzied Regeneration are just way to good.. And Stellar Drift because I have Oneth's Intuition, which makes that talent even better on Single Target (ST) fights as Nature's Balance.
There are also two talents I only change on one fight. I normally use Wild Charge, except on Kingarath where Displacer Beast is more handy for oh-shit moments, that is if he suddenly points towards you. and the level 60 Talents are completely non-important, except two fights. Have Mass Entanglement on Coven, and Typhoon on Aggramar, the latter as backup.
And another mention on a special Talent; Blessing of the Ancient (BotaA). If not mentioned, you should always be a blue moonkin, i.e. use Blessing of Elune, only in the so-called 'Dad'-build should you be a yellow Moonkin (Blessing of An'she). Although, under Incarnation (Inc), always be Blue.
Garothi Worldbreaker, Immonar the Soulhunter, Kingaroth and Aggramar
Gear: Oneth's Intuition (OI), Impeccable Fel Essence (IFE)
Talents: Starlord (SL), Incarnation (Inc), BotA
These are the standard ST fights in Antorus, there are two adds up sometimes at Aggramar, but they should be focused down. Keep in mind that you have Typhoon for Aggramar, and that you can cast-while-moving while in your own Starfall, especially handy for casting while being knocked back.
Don't forget to use Displacer Beast for Kingaroth, and start the fight with Incarnation, even if your Raid Leader says not to start with big cooldowns. This is because of IFE. I noticed that if you wait with Inc till the Add Spawns, you will not be able to reduce the cooldown on it before the next Add-spawn..so you will be out of sync. Keep in mind, boss-damage is not important here, add-control is, so be sure to have a full pool of Astral Power when they spawn.
Felhounds of Sargeras
Gear: OI, IFE
Talents: SL,Inc,Shooting Stars (SS)
The Hounds are a liitle bit silly. It is a two target fight, but because they are tanked more as 40 yards from each other, the standard Area of Effect-build (AoE) do not really work. So you end up with a strange hybrid of talents. Keep in mind that during the the ability where you are being pulled towards a dark spot, a well timed Starfall can come in handy... Stellar Drift is so good.
Antorus High Command and Eonar the Life-Binder
Gear: Lady of the Child (LatC), Radiant Moonlight (RM)
Talents: SL, Soul of the Forest (SotF), SS
Antorus High Command is your standard AoE-fight, lots of add to deal with. and still enough ST to use Starlord. This fight is made for Boomkins. Eonar is a little bit strange, lots of running around, and you can also take the same talents as for Hasabel. That doesn't really matter.
|High Command parse from me last night, a real boomer fight|
This fight is much more ST than High Command, so dropping down Moons is less important. Keep in mind, that if you are assigned to portals, you should use the ST-build from Worldbreaker. You can also use this build for Eonar, for me it depends what I am already specced in,or if we are going Hasabel next.
Varimathras and Argus the Unmaker
Gear: OI, Radiant Moonlight (RM)
Talents: SL, SotF, Bota
These are the odd two bosses out. Both are mostly ST, but you are close to the boss, so you can take advantage of Stellar Drift. And you are better equipped for the Argus-adds-phase.This is the so-called 'Dad'-build. Make sure to always have a Starfall active, and use Starsurge between 60-80 Astral Power.
The Coven of Shivarra
Gear: RM, Soul of the Archdruid (SotA)
Talents: Warrior of Elune (WoE), Stellar Flare (StF), SS
Yeah.. this fight.. see this blog-post why I choose this.
So, this is how I boomkin Antorus, with 5 different gear-sets and 8 different talent setups.
Now have a Picture of Mardah the Noble...something with bunnies and Varimathras...