tag:blogger.com,1999:blog-3491855104608545221.post2824318689099625232..comments2014-12-22T13:19:48.460+01:00Comments on ...through wiping, we learn.: Too soon?Andréhttp://www.blogger.com/profile/11966967316872280121noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-3491855104608545221.post-52735020394790228692013-02-21T18:18:01.629+01:002013-02-21T18:18:01.629+01:00Is 5.2 early? For Innovation, yes it is.
However w...Is 5.2 early? For Innovation, yes it is.<br />However when you look at the big picture here, most people are now raiding 10 man which doesn't face the same issues that Innovation often have to deal with, lack of attendance, people blowing the raid up. Because looking at it like this, in a 10 man raid, if you trust yourself, there's only 9 other people that might blow up the raid. While in 25 man it is 24.<br /><br />10 man raiding progress is a lot quicker and there's a demand for more raids to come out for that reason. However, my biggest issue with how Blizzard have been doing things since Trial of the Crusader is that they introduce a gear reset every single raid tier where people are being brought up to the same level of gear as the rest to be able to do the new content. This is -bad- very bad.<br /><br />As I am sure you know, it used to be say.. You did MC > BWL > AQ > Naxx or even T4 raids > SSC/TK > MH/BT > Sunwell. (There were some gear resets in BC but not near as bad and not every single tier)<br /><br />What does this mean then? Well, for one all the gear from the previous tier becomes useless and no one really goes there unless it is for some specific item, transmog gear, legendaries, etc.<br /><br />Yes, heroic gear from the current tier is still better but that is beside my point. Heroic content to me, is something that should be hard and challenging for the top tier of raiders on the servers to keep themselves busy with. However there is another backside to the gear reset system that I see as another problem.<br /><br />If you have people drag their ass through the content that isn't the highest at the moment, people will have to learn and improve, gain experience with the fights there which means that you can raise the difficulty on the higher tiers if needed.<br /><br />Some people will argue that they won't be able to join their friends guilds on a new character because it won't have the same level of gear as the rest of the raid. One solution to this, which was used in the past, is crafting. These days you have all these patters dropping but it rarely gets actually crafted as far as I know, because the crafted gear is not as good as the things that drop from bosses.<br /><br />I used to raid on a pretty high level and if we had some new recruit that was a friend of someone else and got in because of that, it didn't take all that long to gear them up because of crafted gear and re-running lower tier raids on an off-night to get them up to the gear we had when we started the tier we were in. <br /><br />And if you are going to make a comparison when it comes to bosses, it would be a better comparison to take the BC raids because they are closer in the layout than the Cata ones. Yes, Innovation didn't exist back then but the difference here is that Cata was 5 man heroics > First tier. Both MoP and TBC was 5 mans > MSV or Kara/gruul/Magtheridon. Then you moved onto the "real" raids.<br /><br />One of my main problems with Innovation, which I will state here is that there are a lot of people who are not interested in putting in effort to improve. I'm not talking about spending hours upon hours running simulations of your character. But just about one single night to check up on your class. Take 10 minutes or something to read forums (Preferably not the official ones because they are just trash) to see what changes you can do and what you can do to prepare yourself for upcoming changes.<br /><br />Yes. This pointless rant has been brought to you by WENNIE, BITCHEZZZ!Anonymousnoreply@blogger.com